

Blowing up NPCs doesn't destroy their inventories (Credit: Yuki of Shifter).

Gray also always fire directly at your postion, no target leading. When using ranged attacks, Grays alternate between focused attacks and wide spread attacks. This change makes thier attacks a little less predictable & abusable (before you could strafe left/right repeatedly to abuse the AI calculations). In short, when you are moving sometimes they will fire straight at your position, other times they will attempt to predict where you will be when firing their projectiles. All AI that use projectile weapons (rockets, Greasel spit, grenades etc) have an element of randomization to whether or not they will use target leading to predict your future position when moving. If an alarm is sounded enemy backup is called in (in high security areas only). Doberman also have a new sighting sound, new variation of attack sound and run & attack faster. If chasing the player, dogs (Doberman only) bark a ton and alert enemies. AI also sometimes drop their weapon when killed this way. When killing the enemy with high-powered weaponry they are knocked back by the force.
